I am developing an app where I am using a 4 minute video on a sphere. I need to be able to jump to specific frames on the timeline with the keyboard arrow input. I also need to be able to skip back to specific frames on the video. These frames are predetermined. So let's say I have a 6000 frame video. I need to be able to play from frame 0 then automatically pause at frame 225. Player hits forward arrow key and we go to frame 470 where the timeline pauses again and so on. I need to be able to do this in reverse so the player can go backwards as well.
I bought the Bolt Visual Scripting plugin for Unity (as I'm not a programmer and struggle with C#) and would like to get Bolt to interface with the Unity Timeline.
The difference is, I am needing to navigate and pause on specific frames on a video.
I'm not sure if bolt is the right way to go or is capable of this. If not, happy to stick with normal unity interface and muddle through,
I'm looking for someone who can teach me how to do this and hand over. It's a long range project so there could be further work.
About the recuiterMember since Mar 14, 2020 Amod Tiwari
from Ternopil's'ka Oblast', Ukraine