The goal is to 'stitch' multiple well constructed frameworks together, and create a designer friendly environment in doing so, catered to the project at hand.
some of the tasks needed include: (priority
-network integration to a procedural environment (syncing, saving, loading etc), with both mirror & telepathy.
-Minor AI work, mostly network side as their behavior itself is set.
-Work in the procedural environment, converting a rigid voxal system into a marching cubes(smooth), terrain, as well as minor changes to biome spawning, levels in the terrain etc.
-You will need to be swift and efficient in reading through the code at hand, and deciding what will work best for the end goals.
I am looking for value over experience as long as the value get's the job done right, the first time.
I am a solo developer with funds aimed at making my work environment as hassle free as possible,
I dabble in all aspects of the process but cannot focus on design if i'm working with tools above my skill level, instead a small addition to create a better workflow and secure a proper networking solution is all i need direct assistance in for the most part, the rest is minor changes or and one (somewhat complex, change to the terrain, discussed above).
I have attempted to integrate a powerful terrain solution called 'uTerrains' into the multiplayer aspects but again, i need someone who knows what he's doing and can offer sound advice going forward.
About the recuiterMember since May 20, 2018 Aruna Thangaraj
from Scotland, United Kingdom