Generalist wanted for rigs, blend-shapes and shade...
Generalist wanted for rigs, blend-shapes and shaders in UE4
Posted by - Rahul Singh at Sep 15, 2021 Uttar Pradesh, India
Toogit Instant Connect Enabled
Oct 6, 2021
I am looking for somebody capable of managing the rigging of 3D models (bones and blendshapes), working with UE4 shaders (ranging from cartoon to realistic, realistic being the main focus), use of DistanceToNearestSurface material node to simulate skin touch pressure and some amount of soft body physics.
Looking for someone who can take models from SketchUp and create realistic, lifelike renders of furniture. Including replacing existing colours with realistic birch wood grains/textures etc. I can exp...read more