Developping a very simple VJ interface using c++ and openframeworks
I have a big part of the code already written, it works, but it needs some memory leak fixes, some rethinking of the classes, probably using a factory design for the Layer classes. and implementing a transition system between the scenes. There are also some GUI fixes that need to be done, but these should be simple because I'm using ofxGui.
the software is destined to be used live for VJing.
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The software that basically runs generative art simulations on different layers. each simulation is a scene. The big thing that I need help with right now is this part, the layer loading (bc I feel like that my naive implementation of factory design is wonky). As there are memory leaks, and stutters in the image every time i load a new simulation, which shouldnt be the case because the software is destined for Live use. And also I have a few osxGui bugs where menu's dont de-instance themselves
Thatd be the first things I'm looking to work on, whenever possible.
And then if it all works fine, and I have enough budget Id love to be accompanied on different extra features, such as implementing an octree system for the particle systems, maybe helping me understand compute shaders and see when they are useful.
the project is on github, im using VS 2017 on win 10 with the latest openframeworks
One particular thing about this work, is that I'd like us to start from my already code, and comment everything that is done so that I can understand everything and why it's done like this.
About the recuiterMember since May 20, 2018 Manas Borthakur
from Aveyron, France