Hi !
We have built a 2D Platformer game on Unity using the Corgi engine
We have added many features to the code which are all working well.
I will share a video links with shortlisted candidates
a. Opponent pushback the code for opponent to push the heroine back (when she tries to run into her is ready).
Most of the times, its synchronised properly. However, sometimes as seen in the video, even after she touches the opponent, she runs for a second more, and then , she gets pushed back.
This extra running need not be there. she just needs to be pushed back immediately.
b. The wall cling to wall jump: After clinging to a wall, if heroine jumps, then the animation should be the normal jump animation. but does not happen at : 0.21 , but happens correctly at : 0.34 .
Please connect to my laptop on Anydesk/Teamviewer and complete these adjustments.
Additionally, following this project, we would like to discuss the making of a 3D runner and a Meditation app on Unity.
Best Regards
About the recuiterMember since May 20, 2018 Riki Permana
from Queensland, Australia