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Game Development

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The goal is to stitch multiple well constructed frameworks together, and create a designer friendly environment in doing so, catered to the project at hand.
some of the tasks needed include: (priority

-network integration to a procedural environment (syncing, saving, loading etc), with both mirror & telepathy.
-Minor AI work, mostly network side as their behavior itself is set.
-Work in the procedural environment, converting a rigid voxal system into a marching cubes(smooth), terrain, as well as minor changes to biome spawning, levels in the terrain etc.

-You will need to be swift and efficient in reading through the code at hand, and deciding what will work best for the end goals.

I am looking for value over experience as long as the value gets the job done right, the first time.

I am a solo developer with funds aimed at making my work environment as hassle free as possible,
I dabble in all aspects of the process but cannot focus on design if im working with tools above my skill level, instead a small addition to create a better workflow and secure a proper networking solution is all i need direct assistance in for the most part, the rest is minor changes or and one (somewhat complex, change to the terrain, discussed above).
I have attempted to integrate a powerful terrain solution called uTerrains into the multiplayer aspects but again, i need someone who knows what hes doing and can offer sound advice going forward.
About the recuiter
Member since May 20, 2018
Aruna Thangaraj
from Scotland, United Kingdom

Skills & Expertise Required

C# Game Programming Network Programming Unity 

Candidate shortlisted and hired
Hiring open till - Dec 20, 2018

Work from Anywhere

40 hrs / week

Fixed Type

Remote Job

$1,737.36

Cost

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