I am a skilled 3D artist with over 5 years experience honing my skills in 3D modeling and texturing, using industry standard software packages including Maya, Zbrush, Substance Painter, Unity, and Photoshop. I specialize in hard surface asset building, but am also proficient in organic modeling, and I thrive with game, product, and cinematic assets. I am also proficient working in a high poly to low poly pipeline, creating efficient UVs to maximize texture resolution, and baking high poly details to low poly assets using normal maps. Finally, I have been using Substance Painter for over a year to create high quality, realistic PBR textures for 3D assets to give a clean finished look.