Mark A. - 3D Artist (modeling/ texturing)

Mark A.

3D Artist (modeling/ texturing)

United States | America/New_York (USD)

$27/hr
Part-time:10-30 hrs/week
0, Followers

ABOUT ME

I am a skilled 3D artist with over 5 years experience honing my skills in 3D modeling and texturing, using industry standard software packages including Maya, Zbrush, Substance Painter, Unity, and Photoshop. I specialize in hard surface asset building, but am also proficient in organic modeling, and I thrive with game, product, and cinematic assets. I am also proficient working in a high poly to low poly pipeline, creating efficient UVs to maximize texture resolution, and baking high poly details to low poly assets using normal maps. Finally, I have been using Substance Painter for over a year to create high quality, realistic PBR textures for 3D assets to give a clean finished look.

SKILLS

EMPLOYMENT HISTORY OUTSIDE OF TOOGIT

3D Modeler/ Texture Artist

Razor Edge Games - Apr, 2020 to present, Remote

EDUCATION HISTORY

No degree, 3D Entertainment Arts

(2013 - 2017) Fullerton college