I think it would be fun to play a game where you design player actions and run them as scripts. A few of these ideas have come out as games but nothing on the scale i'm thinking. If a decision tree for controlling a computer player can be developed in a general enough way, then it can be applied to other games, and perhaps robots and vehicles. Minecraft is an open-ended enough world for a place to start. The initial 'game' i'm wanting to devolope is more of an ant farm of minecraft players dictated by AI. If-this-then-that stuff. That will be fun for players by itself. Throw in some machine learning and mix it with a customer local minecraft server... Dwarf fortress running in Minecraft. Lofting goal. I know.
About the recuiterMember since Mar 14, 2020 Sunil Raj
from Thies, Senegal