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Required openFrameworks,Bug Fixes,C++,Windows freelancer for Helping me implement a simple scene layers + transition system inside openframeworks using c++ job

Posted at - May 23, 2024

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Developping a very simple VJ interface using c++ and openframeworks

I have a big part of the code already written, it works, but it needs some memory leak fixes, some rethinking of the classes, probably using a factory design for the Layer classes. and implementing a transition system between the scenes. There are also some GUI fixes that need to be done, but these should be simple because I'm using ofxGui.

the software is destined to be used live for VJing.


The software that basically runs generative art simulations on different layers. each simulation is a scene. The big thing that I need help with right now is this part, the layer loading (bc I feel like that my naive implementation of factory design is wonky). As there are memory leaks, and stutters in the image every time i load a new simulation, which shouldnt be the case because the software is destined for Live use. And also I have a few osxGui bugs where menu's dont de-instance themselves

Thatd be the first things I'm looking to work on, whenever possible.
And then if it all works fine, and I have enough budget Id love to be accompanied on different extra features, such as implementing an octree system for the particle systems, maybe helping me understand compute shaders and see when they are useful.

the project is on github, im using VS 2017 on win 10 with the latest openframeworks

One particular thing about this work, is that I'd like us to start from my already code, and comment everything that is done so that I can understand everything and why it's done like this.

About the recuiterMember since Nov 11, 2022 Venugopal Tekmal
from Tamaulipas, Mexico

Skills & Expertise Required

openFrameworks Bug Fixes C++ Windows 

Open for hiringApply before - Aug 21, 2024

Work from Anywhere
40 hrs / week
Hourly Type
Remote Job

Offer to work on this project closes in 65 days!
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