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Required C#,Game Development freelancer for [ACP] Unity3d developer to integrate and implement physics for new vehicles to our car driving game job

Posted at - Jul 12, 2019

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We have developed a bus driving game built on the Realistic Car Kit engine.

The game is developed in Unity 5.6.

We are seeking developers who have a knack /passion at car vehicle physics, and who enjoy understanding (and refactoring, where necessary) existing game code. Experience with vehicle physics systems and collider systems is a must, and preference will be given to those who have worked in the past on car vehicle games.

We want to add the RCC engine to this game, update to Unity 2018.3 and add upto 11 new vehicles which are typically found at a Airport, to game. The existing vehicles need not be migrated to RCC.

The list of vehicles we want to add, and their proposed behaviour.

We will provide the 3d models of the vehicles to integrate, and the existing source code to the project. The selection process would involve sharing a link to the existing source code and having you implement one of the vehicles we require. This would be paid for.

The project is for 11 vehicles to be integrated.

About the recuiterMember since Apr 2, 2017 Doron M.
from Pennsylvania, United States

Skills & Expertise Required

C# Game Development 

Candidate shortlisted and hired
Hiring open till - Jul 12, 2019

Work from Anywhere
40 hrs / week
Fixed Type
Remote Job

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