I am a 3D artist who has been working in the program Blender since I turned 14. I have since become proficient in Cinema 4D, Unity, After Effect, Illustrator, Houdini, and Photoshop. Blender is my home court though. I have the most experience doing hard surface modeling and rigging, but I have recently done a lot of scultping and organic character design. I have completed 2 years at university studying graphic design with a concentration in VR/AR design. Currently I am taking a break from school due to the pandemic.