Specialties:
*Experienced in making Cross-platform Development games and apps using Unity3D and Cocos2d-x.
*My responsibilities includes game architecture development, gameplay programming,multiplayer programming using Unity3D and Cocos2d-x as primary game engines and successfully implemented
more than 12 projects.
*Recommended architectural improvements, Code Optimization , Performance Optimization, Design solutions and Integration solutions.
*Working with game designers and developers to release the most beneficial games for kids and adults.
*Play tested and debugged existing code. Discussed best practices with senior programmers to improve code structure.
*In addition to Cocos2d-x and Unity3D, I have used android studio to create android builds and to integrate plugins, libraries. Xcode for integrating iOS plugins, libraries and creating iOS builds.
*For all my projects, I was involved in the total development life cycle. starting from designing the core architecture for the game, to releasing the game to the Google Play Store and App Store.
*Added game play features, implemented Artificial Intelligence programming, Gameplay Programming, Ui Programming and also updates to the user interface.
Excellence Sphere:
Game Genres->Puzzle, Board, Arcade, Sports, Endless Runners etc.
Platforms->Games published for iOS, Android.
Ad Networks->Admob, Appodeal.
Analytics ->Google Analytics, Flurry Analytics.
SdkBox Integration-> Facebook , In App Purchases, Flurry Analytics and Review Rating.
Other ->IAP, Facebook (friend Invites, leaderboard), Level generator for unblock, Photon(Multiplayer and Chat Messenger) and Playfab(Daily, weekly and monthly challenges) plugins integration, Crash Reporting Integration(HockeyApp) to get Feedback from users.